Kaze Fighters

THE KAZE FIGHTERS OF NARUTO ARENA! LOVERS OF RAMEN. WE ARE THE MISO AMIGOS! CLAN MEMBERS ONLY. HAVE A GOOD TIME!


    Guys this post is to help you understand a bit of the universe Naruto - Arena

    ShikadaSombra
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    Post by ShikadaSombra on Sat Aug 24, 2013 12:08 pm

    In the Naruto universe, those with high levels of Sharingan are endowed with a skill bordering on clairvoyance, they can "predict" certain movements of the opponent and prepare in advance to receive them. In Naruto-Arena is possible to do something similar and you do not even need a Sharingan.

    Understanding the concept
    The method to be explained below must be used very carefully, since a shift poorly analyzed can degenerate with all your predictions.
    In ancient Naruto-Arena, to predict enemy movements was via an experience much easier and more accurate. In NA today, with the emergence of hits "invisible" and removing "a chakra or another", this method became less strongly accurate, but still usable.
    To analyze a game today you will use 3 main elements: the turn past the current turn and turn back. Before going into details, let's create a hypothetical situation.
    My team has: Ino with 80 points and Naruto with 80 hit points. The opponent has Temari 100 and Four Tails (S) 65. In the next turn, Ino back with 35 points and 45 with Naruto. What did the opponent? If you know that the only AoE attack the Four Tails (S) deals 20 points of damage, left 35 and 25 respectively to distribute, which fit precisely in the Summoning Weasel Temari. She has used this technique, which has more than 1 turn cooldown, we also know that we will be safe in her next turn. Thus, we can make two predictions, after counting chakra (explained below) we know that the opponent has two or fewer chakras, both characters are safe. If you have three or more chakras, one of the two may die, either by a combination of Four Tails (S) and Temari, or simply attack the Four Tails 50 (S).

    This was a very simple example and does not portray all aspects of the analysis of departure, but was placed to serve the heating and that can mount another least one image in the minds of you, the reader.

    The next step is to know the elements of analysis. Are two and we will go into detail with each:

    - Count chakras
    The most basic principle. Uses the readings shift past, present and future by relying on uncertain elements as the use of invisible skills.
    You should start counting the chakras opponents once the game starts. Remember that each turn, your opponent wins 1 chakra for each char that is still alive in your team. Whenever the opponent using a skill, deduct the amount of chakra that the skill of the requested sum of chakras that you had written.
    Example: According to my notes, the opponent has 5 chakras at the time. When the turn around for you, you realize that the opponent used a Rasengan and argued with another character. Let the accounts: Rasengan spends two chakras and defense spends one. Two plus one equals three (2 +1 = 3), minus five is equal to two (5-3 = 2). Ie, the opponent now has two chakras on the reservation. Since you do not kill anyone this turn, when you go back to the opponent know that he has again five chakras in your reservation.

    As has been said, invisible skills tend to make this method more complicated, but not impossible. With invisible skills you must act as follows: count the chakras normally, but when spending your turn, verify that you have used any type skills (it is possible to identify all their icon usually appears when passing the turn) and cash the cost him the amount of chakra of the opponent.
    In the case of Deidara (S), which does not have a report to use skill, you should pay attention to the damage it causes. Fifteen means no damage of the clay used, damage means 20 used once and 20 means that damage to all used two times. Deidara's face to create a separate table and tell each turn to go to confirm the size of the clay he is using.

    Regarding the characters that take a chakra or another, the most recommended is that you do not deduct any chakra when using such skills, since you can not say that one or the other chakra was indeed removed. Continue counting standard. If the opponent has even lost some chakra that only influence for good throughout the game. Otherwise you will still be in control of the opponent's chakra pool.

    - Analysis of attacks
    This principle is directly linked to the former, since you need to use it to know the amount of chakra spent by the opponent. Know the skills of the game characters is truly important. You need to know Classes cost of skills, causing damage and its cooldown. You, however, do not need to memorize it all, that's why there is RBSL. In case of any doubt please refer to our Characters page.

    Putting into practice
    With the methods presented above in mind, it's time to put the knowledge into practice. Doing this analysis of the situation becomes increasingly normal and fluid the more you make. This way you will be able to know exactly (or almost) that awaits the next turn and how to prepare for this, either defensively or offensively.


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    blazingkurama
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    Post by blazingkurama on Sat Aug 24, 2013 1:40 pm

    wow i never thought of it that way


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    ShikadaSombra
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    Post by ShikadaSombra on Sat Aug 24, 2013 8:10 pm

    Good are small things I learned during the game! and I'm going to you and others who read this...


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    blazingkurama
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    Post by blazingkurama on Sun Aug 25, 2013 6:02 pm

    yeah! i'm going to try out my new sharingan!


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    ShikadaSombra
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    Post by ShikadaSombra on Sun Aug 25, 2013 7:02 pm

    Laughing Laughing  okay


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    blazingkurama
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    Post by blazingkurama on Mon Aug 26, 2013 11:59 am

    Very Happy


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